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FRUIT PUNCH!

Project Type

Game Design

Role

Assistant Art Director

A game created through George Mason University's Game Analysis and Design Interest Group.

In an urban wasteland overrun with bountiful greenery, jungles, and woodlands, see who packs the biggest Fruit Punch! Choose from four playable characters and enter the ring.

As assistant art director for this game I primarily coordinated other members of the art team and their production of assets for the game, assigning them based on their strengths as artists. The end result is a beat-em-up game with a strong pixel art style.

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